Quick guide

À Deriva

A fishing game that lives in a transparent strip at the bottom of the screen — or behind your desktop icons. It fishes on its own while you work; clicking pays more, but keeping watch was never required.

Five places in Brazil, from the Araguaia to Fernando de Noronha. Sixty fish to collect, a pet on every map, and the weather turning over on its own above all of it.

This page is what sits behind the numbers — if you just want to fish, you do not need it.

The cycle

Fish bite on their own. On average every 18 s, with a spread of 0.7× to 1.3× — and faster as your rod, boat and pets improve.

A “!” shows up in the strip. You have 2 seconds to click.

Clicked inside the window: perfect hook — the fish is worth +50% and cannot get away.

Did not click: the game rolls your bait's failure chance. On a failure the fish is gone; otherwise it goes into the boat as usual.

Boat full, fishing stops. Sell everything from the bar or buy a bigger box.

Day and night

Day1 h
Night1 h
Transition3 min

At night the good fish show up more: rare +20%, epic +40%, legendary +60% at the deepest hour of the night (the effect fades in and out with the transition). The Midnight Rod only works in that window — and the Blood Moon happens only there.

Rarity and bait

Bait is the most important decision in the game: it changes everything at once — the chance of a good fish and the chance of losing it. Better bait misses less.

Chance of each rarity, by bait. The Jujuba is free and endless.
BaitLandsExtra effect Common Uncommon Rare Epic Legendary Celestial
🍬 Jujuba (free) 65%—70.0%22.0% 6.4%1.30%0.28% 0.010%
Uncommon 78%+20% speed · +8% gold stars54.1%30.0% 11.5%3.40%1.00% 0.050%
Rare 85%+25% sale value · +18% gold stars37.1%32.1% 20.1%8.02%2.71% 0.150%
Epic 92%+35% sale value · +29% gold stars23.3%29.3% 26.3%14.7%6.37% 0.403%
Legendary 96%+20% sale value · +43% gold stars13.5%22.8% 29.0%21.7%12.9% 1.026%
Celestial (chest only) 98%+15% speed, +40% sale value and +61% gold stars6.0%14.0% 25.0%28.00%24.0% 3.000%

Every map sells its own bait, with different names but the same five tiers. This is the chance that a fish which bit actually reaches the boat. Your rod and your pets still move it, in both directions.

Good bait pays for itself. Besides landing more, each tier carries a bonus of its own — speed on the uncommon, sale value on the top three. The exception is the legendary: it costs more than it returns. It is not bait for making money — it is the one that pulls the celestial hardest among the baits you can buy, and without a celestial no collection is complete.

The price climbs from map to map. The same legendary bait costs 10,000 on the Araguaia and 32,000 at Noronha — roughly triple from the first map to the last.

The bait chest

At the top of the Bait tab there is a chest, and it costs half the price of the legendary bait pack for that map — 5,000 on the Araguaia, 16,000 at Noronha. Opening it draws one bait from the map, in the amount of a normal purchase.

What each opening of the chest gives.
BaitGivesChance
Uncommonone pack44.8%
Rareone pack29.9%
Epicone pack16.9%
Legendaryone pack7.9%
Celestial10 baits0.5%

The celestial is the only bait with no price: it only comes out of the chest. And it is the only one good at everything at once — more rare fish, bigger fish, faster and worth more. Every map has its own: the Muçum de Ouro on the Araguaia, the Tucunaré de Prata on the Rio Negro, the Camarão Gigante Dourado at Furnas, the Corrico de Cristal on the Coast, and the Isca Abissal at Noronha.

Weather events

Every 1 min the game rolls; the chance of an event starting is 5% (the first one only after 30 s of play) — on average, one event every 20 min. It warns you 10 s ahead and lasts 5 to 7 min, rolled on the spot. Every event has one guaranteed bite — somewhere between 20% and 80% of the way through, a fish of that rarity arrives, no roll needed.

EventWeight GuaranteesEffectWhere
🌧️ Rain50 Epic Bites 30% fasteranywhere
✨ Shining Waters16 Epic ×20 on the celestial chanceanywhere
⛈️ Storm12 Legendary ×1.8 on the high rarities · +10 pp failureanywhere
🩸 Blood Moon8 Legendary ×5 on the legendary chancenight only
🌊 Pororoca8 Legendary ×2.4 on the high ones · +15 pp failureAraguaia e Rio Negro
🫧 Turn of the Waters8 Legendary ×2 on the high ones · commons drop to ¼Furnas
🌀 Hurricane8 Legendary ×2.4 on the high ones · +15 pp failureCosta de SC

Weight is how much the event counts in the draw, not a percentage: Rain alone accounts for more than half of all draws. Map events only enter the draw while you are there — the Pororoca, for example, only happens on the two rivers.

Storm, Pororoca and Hurricane charge for it. They fill the water with good fish but raise the failure rate — which is exactly when to switch to better bait and keep an eye on the “!”.

Rods

They all cost 700 as a base, but every rod bought makes the next one 50% more expensive. Only one is equipped at a time.

RodWhat it does
🎋 BambooThe starter, no bonus.
🎣 Fiberglass+40% speed, but misses 25% more.
🪝 SteelLands 40% better. What it hooks, it brings in.
✨ Carbon+30% quality (more rare fish), −20% speed and misses 25% more.
💰 MerchantFish are worth +20% when sold.
🌙 MidnightAt night: +40% speed and +25% quality. By day it is an ordinary rod.

Boats and boxes

The boat sets how many fish fit before fishing stops. Every boat bought makes the next one 15% dearer. The last two require a trophy, on top of the money.

BoatSlotsPriceExtra
🛶 Canoe12—the starter
⛵ Reinforced Dinghy242,000balanced
💨 Speedboat286,000+25% speed
🎣 Trawler4814,000−15% speed — for leaving it running
🐟 Factory Ship3655,000+25% sale value · requires 2 🏆
🔱 Ocean Trawler3690,000+20% quality · requires 3 🏆 — the top of the fleet by the numbers

The boxes multiply the boat's capacity and stack — each one requires the previous: Styrofoam ×1.5 (25,000), Cooler ×2 (80,000), Hold ×2.5 (250,000 + 1 trophy), Cold Room ×3 (600,000 + 2 trophies).

A trophy is a map's complete collection — see Maps and trophies.

Pets

Every map has an animal. It shows up on its own, at 0.1% chance per fish caught. You will fish a long while before seeing your first. You can keep 3 active at once, and the bonuses stack.

PetMapBonus
🐊 CaimanRio AraguaiaLands 8% more of what bites
🦦 Giant OtterRio Negro+6% sale value
🦢 Jabiru StorkLago de Furnas+7% quality
🐬 River DolphinCosta de Santa Catarina−10% time between bites
🐢 Sea TurtleFernando de Noronha+8% quality on the high rarities
If the pet drops again once you already have it, you get a duplicate — no bonus, but worth between 5,000 and 9,999 in your inventory.

Maps and trophies

You start on the Araguaia. Each new map opens by paying — or free, if you hold the previous one's trophy. The trophy comes from completing the collection of that place: all 12 fish, at least one of each.

The Celestial column is how often that map's celestial fish appears, compared with the Araguaia: there it comes at the full chance; at Noronha, at a tenth of it. Since the collection includes the celestial, that is where each map's trophy usually gets stuck.

MapStateCostCelestialOwn event
Rio AraguaiaTO/GOstarting×1🌊 Pororoca
Rio NegroAM55,000×0.60—
Lago de FurnasMG200,000×0.35🫧 Turn of the Waters
Costa de Santa CatarinaSC330,000×0.20🌀 Hurricane
Fernando de NoronhaPE900,000×0.10—

Length, weight and stars

Every fish that reaches the boat has a length and a weight, and both show up on the catch card: “Dourado · 75.3 cm · 8.1 kg”. The biggest of each species is kept as a record, and that is what the Collection shows.

Weight comes from length

Weight is not rolled separately: it follows length, as in a real fish. Each species' ranges follow Brazilian sport-fishing measurements, with the ceiling at an exceptional specimen — not at the world record.

What makes a fish bigger

Big fish are rare. Three choices push the size up — and bait pushes hardest:

Average length of a dourado.
With whatAverage
Nothing — jujuba, no click, daytime56.5 cm
Night only58.0 cm
Perfect hook only58.3 cm
Legendary bait only61.8 cm
Celestial bait only63.8 cm
All together, with the legendary68.1 cm
All together, with the celestial71.1 cm

The celestial pushes even harder than the legendary: the three centimetres between the last two rows are its alone. The rod does not change size, and neither does time with the game open.

The four stars

In the Collection, every fish shows the record and a star — the band your biggest specimen fell into. It is the star of the record, not of the last fish.

The band is how much of that species' possible length your record reached.
StarFromWhat it means
🥉 Bronze—Caught one.
🥈 Silver45%A specimen above average.
🥇 Gold80%A genuinely big fish.
💎 Platinum97%Near the species' maximum.

Each catch earns gold 6.6% of the time with no gear at all, 13.8% with legendary bait, a clean click and at night, and 16.5% swapping the legendary for the celestial. Platinum walks the same path: from 0.9% to 2.5%.

Centimetre or inch

The choice lives in Settings, between metric (cm and kg) and imperial (in and lb).

The Collector

A boat that comes by once an hour, empties your hold and pays a share of the value. You only have one at a time, and buying a better one replaces the old. It is what makes the game actually earn on its own — at a toll.

CollectorCostsPaysWhen it is worth it
🪵 Raft3,00020% Still on the Araguaia, when 3,000 is money. Pays little, but it is the one that shows you what a collector is for
🛶 Dinghy40,00050% Right after the Factory Ship, when the hold starts filling without you watching
🚤 Ship120,00070% After the Ocean Trawler, when every cast is already worth a lot

None of them pays as well as selling by hand. You trade money for not having to be there — and sometimes that is worth it.

What goes by on screen

Apart from the fish, the strip has a life of its own: animals crossing, the sky changing, and a thing or two we would rather not tell. None of it is clickable or changes any number — it is scenery, and what shows up in each place is yours to discover.

Do not confuse these with pets: those you unlock, activate, and they give bonuses. See the Pets section.

Where the game lives

It runs two ways, and the switch is in the menu (▲ button) under Settings. Switching mode restarts the game, and the choice is remembered.

Strip

A band above the taskbar, always in view. Clicks pass through where there is no game, so it does not get in the way of what is underneath.

Wallpaper

The whole landscape behind your desktop icons. The icons stay clickable and any window goes over the top. Windows only.

In wallpaper mode the HUD bar moves to the bottom right (the icons live on the left), and panels open in a little window of their own — close with Esc, by clicking outside, or through the fish icon in the system tray, next to the clock.

The strip has an Always on top. Switched on, the strip sits above everything, the taskbar included; switched off, it disappears behind any window — the taskbar included. It is the difference between having the game always in sight and having it only when the desktop is clear.

Also under Settings: with more than one monitor you can choose which screen the game lives on (switching also restarts), and there is a Start with Windows, which makes the game open by itself when the computer turns on.

The sound

The game has music, effects and weather — and all three turn on and off separately, each with its own volume, under Settings › Sound.

Music

Thirteen tracks that take turns on their own — some for the day, others for the night.

Effects

Only what happens on the river: the bite, the float, the fish in the basket, the perfect hook, the trophy, the pet.

Weather

Rain, storm and wind under the music, for as long as the event lasts.

Three things that speed everything up

Click the “!”

+50% on the fish and zero failure. It is the only moment when your attention is worth money.

Upgrade bait before rods

Bait moves rarity and failure at the same time. Going from the Jujuba to the Legendary takes what you land from 65% to 96%.

Save the good ones for night

Legendary shows up 60% more at night, and that is when the Blood Moon can fall — it multiplies that by 5.

Hats

The fisherman starts with the straw hat. The others drop while you fish, and they are real items in your Steam inventory: you can wear them, trade them and sell them on the Market.

How a hat drops

You fish. The game counts real fishing time — not time with the window open. With the hold full the rod leaves the water and the counter pauses: empty the hold and it picks up where it left off.

After roughly 3 hours of it, at some drawn moment, a stork crosses the strip carrying a sack.

There is a “!” hopping over it. You have to click the stork before it leaves the screen.

Once you click, the request goes to Steam, and the one handing over the item is Steam, not the game. Whatever came appears in the Wardrobe, inside the game.

At most 2 a day, with at least 6 hours between one stork and the next. If you are away from the computer when a stork goes by, you lose nothing: the fishing time stays banked and it comes back later.

What there is, and what each one does

Every hat has its own bonus: it helps your fishing and counts toward your collection. The rarer the hat, the bigger the push — from 1% on a common to 5% on a legendary, and the pristine condition adds another half point.

The chance is that of a stork bringing that hat, adding up all three conditions. The straw hat does not drop because everyone already has it; the celestials only come from the championship.
HatRarityEffectChance
Straw Hat Straw Hat Common +1% chance of a good fish —
Ball Cap Ball Cap Common +1% value 11.3%
Tyrolean Hat Tyrolean Hat Common lands 1% more of what bites 11.3%
Pirate Bandana Pirate Bandana Common +1% speed 11.3%
Rain Hat Rain Hat Common lands 1% more of what bites 11.3%
Sheriff's Hat Sheriff's Hat Uncommon +2% value 7.3%
Captain's Cap Captain's Cap Uncommon +2% speed 7.3%
Miner's Helmet Miner's Helmet Uncommon +2% chance of a good fish 7.3%
Aviator Helmet Aviator Helmet Uncommon +2% chance of a good fish 7.3%
Santa Hat Santa Hat Uncommon +2% value 7.3%
Pirate Tricorne Pirate Tricorne Rare +3% speed 2.7%
Top Hat Top Hat Rare +3% value 3.0%
Wizard Hat Wizard Hat Rare +3% chance of a good fish 3.0%
Bamboo Hat Bamboo Hat Rare +3% chance of a good fish 3.0%
Starving Fish Starving Fish Epic +4% speed 1.00%
Pecking Seagull Pecking Seagull Epic +4% chance of a good fish 1.00%
Viking Helm Viking Helm Epic lands 4% more of what bites 1.00%
Bear Hood Bear Hood Epic lands 4% more of what bites 1.00%
Shark Head Shark Head Epic +4% speed 1.00%
Imperial Crown Imperial Crown Legendary +5% value 0.33%
Musketeer Hat Musketeer Hat Legendary +5% speed 0.33%
Halo Halo Legendary +5% chance of a good fish 0.33%
Laurel Crown Laurel Crown Legendary lands 5% more of what bites 0.33%
Boi-bumbá Boi-bumbá Celestial 1% to 3% chance of hooking two championship only
Jester's Hat Jester's Hat Celestial 1% to 3% chance the bait is not used up championship only

Three conditions of the same hat

Every hat drops in one of three conditions, and it shifts the bonus by half a point either way. The worn one is the value in the table above; the battered one takes half a point off, the pristine one adds half.

The three conditions. The chance is the weight in the stork's draw, and the drawing changes with it. The pirate tricorne is the exception: its pristine condition never comes from the stork, only from the Pirate's Pack.
ConditionOn the bonusChance
Battered Ball Cap Battered -0.5 pp 55%
Worn Ball Cap Worn — 35%
Pristine Ball Cap Pristine +0.5 pp 10%

They are three different items on Steam. Each condition has its own number in the inventory, so they are bought and sold separately on the Market — and since the pristine one is the rarest of the three, it is the one worth most.

On the two celestial hats the condition weighs more, because their effect is not a bar but an event — the bait that is not spent, the fish that comes in pairs. There the ladder is 1%, 2% and 3%.

The straw hat is the only one left out: everybody starts with it, so it only has the usual version.

The championship

The celestials — the Boi-bumbá and the Jester's Hat — never come from the stork. They are the prize of the monthly championship, and the podium takes the same hat in three conditions:

PlaceTakes
1ºthe celestial hat, pristine
2ºthe celestial hat, worn
3ºthe celestial hat, battered

Each edition is worth one of the celestials. The first one is worth the Jester's Hat. The prize is an item like any other hat: you can wear it, trade it and sell it.

The Wardrobe

It is the screen where the hats live — through the menu (▲ button). It shows what is missing and lets you wear what you have.

Every hat is a row, and the three conditions are three columns with how many of each you have. Clicking a cell puts that hat on; clicking the one already on your head takes it off. A slot you never had shows a dash; one you had and sold shows a zero.

What you have not seen yet shows up as ???, with only the rarity.